Blueprints Visual Scripting for Unreal Engine – Second Edition

Blueprints Visual Scripting for Unreal Engine, 2nd Edition

eBook Details:

  • Paperback: 380 pages
  • Publisher: WOW! eBook (August 23, 2019)
  • Language: English
  • ISBN-10: 1789347068
  • ISBN-13: 978-1789347067

eBook Description:

Blueprints Visual Scripting for Unreal Engine, 2nd Edition: Develop high-quality interactive games with the power of Unreal Engine’s visual scripting language and Blueprints framework

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.

This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game.

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework
  • Learn Virtual Reality development with UE Blueprint

By the end of this Blueprints Visual Scripting for Unreal Engine, Second Edition book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

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2 Responses

  1. February 22, 2021

    […] 4 allows you to create exciting games using C++ and Blueprints. This Beginning Unreal Engine 4 Blueprints Visual Scripting book starts with installing, launching, and examining the details of Unreal […]

  2. February 22, 2021

    […] 4 allows you to create exciting games using C++ and Blueprints. This Beginning Unreal Engine 4 Blueprints Visual Scripting book starts with installing, launching, and examining the details of Unreal […]

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