Beginning Unreal Engine 4 Blueprints Visual Scripting
- Paperback: 178 pages
- Publisher: WOW! eBook (November 26, 2020)
- Language: English
- ISBN-10: 1484263952
- ISBN-13: 978-1484263952
Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro: Covers Blueprints and C++ in detail to give a sound foundation for game development in Unreal Engine 4
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This Beginning Unreal Engine 4 Blueprints Visual Scripting book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
What You Will Learn
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the Gameplay Framework
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. This book combines visual scripting and C++ programming to get the best from of Unreal Engine 4.