Beginning Unreal Engine 4 Blueprints Visual Scripting

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro

eBook Details:

  • Paperback: 178 pages
  • Publisher: WOW! eBook (November 26, 2020)
  • Language: English
  • ISBN-10: 1484263952
  • ISBN-13: 978-1484263952

eBook Description:

Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro: Covers Blueprints and C++ in detail to give a sound foundation for game development in Unreal Engine 4

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This Beginning Unreal Engine 4 Blueprints Visual Scripting book starts with installing, launching, and examining the details of Unreal Engine.

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. This book combines visual scripting and C++ programming to get the best from of Unreal Engine 4.

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2 Responses

  1. March 23, 2021

    […] You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization […]

  2. March 23, 2021

    […] You will next learn to create assets such as virtual worlds and texturing, and integrate them with Unreal Engine 4. Finally, there is a capstone project for you to make your own immersive visualization […]

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